![]() ![]() ![]() ![]() "It’s a large game with a lot of stuff in it and people who are surprised at the price don’t maybe have an accurate picture of how big it is and how much stuff is in it. I don’t talk about it as an indie game that much because it’s got a really high budget, in part because we worked on it for seven years. If people think about The Witness as an indie game, and picture it alongside a lot of other perceived indie games, you might think: ‘yeah, why does this have such a high price point?’, but I don’t think it fits very well into that category. I had been expecting it to be $10 like most XBLA games and Microsoft decided to make everything in that Summer of Arcade $15 because they wanted a tier for higher-quality games. When Braid came out, there was a similar price kerfuffle there. I’m not too surprised because people on the internet like to complain about prices, that’s just a known thing,” Blow laughs. Another indication is its 30 price point – a fact that provoked the ire of the online masses. Its close-to-$6m budget is a sure sign of that. That’s more sales than Braid made in its first year.īut this is not an indie title in the same way that Braid was back in 2008. And, so far, the title has seen its fair share of critical and commercial acclaim, selling 100,000 units in its first week and generating $5m (3.4m) in gross revenue. ![]()
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